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kekcsi

167 Game Reviews

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3 reviews are hidden due to your filters.

Photographic look made a very good atmosphere in this game. There were no really hard puzzles and the background music just repeats. Good one for an escape variation.

I just had to visit each room and object again and again. First there is nothing, then I try again, there is a ghost. Why? Maybe some of my actions caused them to appear but I could not figure out the connection. Not much think about in this game, and the artwork is lame, too.

But I could control it fine, no bugs found. Except for the start screen saying, click here when I had to click elsewhere to start.

Obey to the might of graph theory.

Don't know what those yellow and red color codes mean. Only green is clear enough.

Great music and art, also controlled easyly but a boring game cannot get more than 2.5 stars.

Very good idea to create an analogue version of classic Nibbler. Very bad programming, lags and slows down game if bigger enemy worms come. If it had super gfx, I would understand a little CPU load but hey, this is minimalist design.

The story is rather loosely connected to the logic of this game, only the graphical elements are about fireflies. But it's not really clear why they shoot laser beams. The intro is not complete, does not tell all the rules but it is so simple that it's not necessary. The problem is so simple that I got bored at level 16. Are there new kinds of objects on a higher level maybe? Or only boxes? Teleport, mirror, whatever...

Nice artwork, fitting music. Idea is OK, too.

There is no animation in this game. There are frames, which are not connected. No turning off music. Gameplay is OK but very simple, best strategy is easy to find. I liked the laughing voice.

DontComplain responds:

Oh sorry, poor choice of words. I meant drawing. Sound button has be added. And I'll try to think of a way to increase the difficulty.

Gotcha! Music stolen from Caribbean Admiral.

DeathTiger0 responds:

The music is a royalty free/free with credit given track, it could be used in many games with no cost: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100357

Yeah the challenge ramp-up is rather child friendly, contrary to mahjongg solitaire games I knew. Not being a child, I got bored. Free level selection or hard mode would make sense. Looks quite nice, though (not looking those zooming artifacts).

No animation? Not even a fade off? :I

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