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kekcsi

167 Game Reviews

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Yeah, you have made pro animations for every single object to pick up but screwed up walking.

Controls are terrible. Why click something once to go there and again to do something with it? Why do I need to do those random mouse drags? It's good that instructions appear when I need to do something tricky but if I don't really have any choice then why do I have to perform anything? I want choices, choices make the game.

Could not survive the guard at the gate. I clicked the arrow and got sliced anyway, not clear what I did wrong.

Very good artwork and nice music.

Fun concept.

Just lurking around the same boring terrains, nothing happening has too high probability I think. Maybe if player could speed up or skip the walking part, it would be nice. It is also not clear why sometimes objects (like gray blocks) appear in the forest and after making the decision it just disappears. It also makes no sense ignoring rabbits, you always gain food if you hunt them. Thirst and hunger meter is good but maybe a health meter would be handy. Or the other way around, hunger and thirst could be expressed in phrases like "you are REALLY hungry" instead of a bar. Sometimes I did not know why exactly the character feels sick with a hanging head.

Glitch: climbing a cliff with a lost leg animated as if the character would have two legs again while climbing.

What is the goal of this game? Walking as far as you can or getting to the king's grave? It was a bad feeling that I cannot continue just because I have found a grave. So what? What if I want more adventure or more kilometers?

Walking together with another character would be a great sequel. Different terrains having different background music would also boost it up.

plugza responds:

The point of this game is in the description.
Before we create this game. We think about....
"If the game makes you just go straightforward. But Good/Bad things happen are upon the choices you make. How the players will react if they don't know about the finish line and any progress?

Ignoring rabbits give you time. It means you don't waste your time to hunt the rabbit and go on.
Some decisions in this game won't make progress/distances but days are counting.
Or You can find the shortcuts, get the distance and just take less times than normal.

So that means "Need foods or rush to the goal, your choices".
When you dies or complete the goal you will see total days.
Normally the player will complete this game around 150-180 days.
if you run more than 180 days that means you took your time with something or didn't make any progress at some points by choices you choose.

The fastest player I've ever saw is 137 days.
And the slowest one is 286 days.

PS. There are more than one ending that you can find.

Thanks for feedback. This is a good critics review for me.

What a drama! Touched me... With a little logic. Made me think... And science fiction idea. Inspired me... And music. Amused...

Better than last time I gave five stars.

I first ended up in the rightmost branch, thinking that the guy called Troy must know something I need for survival. Then I was afraid that in this order it would be no fun to play the game. But the other endings were surprisingly interesting too. Seemingly stupid characters turn out to be key persons of the story. The "final timeline" appearing when I thought the game is going to end and tell me I won, revealing every secret was sooo mean you know.

Wow! Hard! Stuck on 13. But great concept.

Isn't that background music copyrighted?

More colors, some sound effects and varied background images would be even better but I like the game anyway.

Bunnies? Crazy. And the turrets smile as they shoot.

Well, it was just too simple to beat the hare in the medium level. I just randomly placed everything I could buy and watched the rabbits die, having no chance to reach half the screen. It would have been nice if the game needed some tactics skills but it made no difference which weapon I used where.

It was fun for the 30:01! It was not really a game because there were no real options, not even in doing things in any different order than it was written in the screenplay. But it is a nice interactive story.

Good music (but I cannot stop it repeating while writing the review, game being stuck in the Well done! screen), good background graphics, sexy hero, smooth animation.

I very much liked the simplified way of conrolling, no superfluous buttons like "walk", "use", "pick up" and so on, which are common and boring in other point and click games. Just click on something to go there and do something with it. Sometimes I was afraid to click on things because it was not clear if the girl would die on the way there though...

Picked up stuff automagically combine themselves and spoil the puzzle. It would be better to require at least a click on them to put them together I think.

A non-creative game: hardly distinguishable from Angry Birds, which itself was a Worms/Scorched Erarth clone. Not to mention the other thousands of ballistics based games.

It would be nice if the player didn't get confused by the aiming arrow until he is not ready to fire. Perfect would be if the only selectable potion didn't need to be selected at all. Info about what key to press to zoom in and out is also hidden. Camera movement too dumb and also Agry Birds like.

Music was fine. Graphics, movements and smoothness of control too.

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Joined on 4/15/13

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