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kekcsi

31 Game Reviews w/ Response

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It sometimes hangs. Once I got stuck in the bathroom and once at work. It seems that certain timing of actions cause wrong program flow.

Besides, one has to repeat scenes even if completed -- makes the game really boring.

spoiler>>
not fully moving the razor to the other end - scene never ended, toothpaste shaking animation looped forever
switch razor in last moment - washes teeth with the razor but no score
coffee is so hard to spill I had to click wildly - arm flickers, scene does not end

grandbrinus responds:

You are right for time limits. Funny that you got the two limits ^^"

And yes, the choice to make the game repeating and repeating is nice to imply the player in the story but can be fastly boring if you fail tons of time.

The coffee ask you to be fast and accurate. It's not that hard when you know the touchy areas.
Thanks for your review.

Full transparency (you can look at the starting screen of a level and plan from tip to toe what you will do to complete the level - every bit of information is there; some games on the other hand reveal fields when the player did certain moves and so introduce some unexpectedness) + full control (you can choose each field, any element any time all through the game; other games introduce lock-unlock system or sipmly enable moving to adjacent fields after eachother) + context free behavior (changing a field won't change other fields). These are factors that make your game easier. If you have all of them, challenge is completely lost. Take away one or two and you have a good puzzle.
Backgrounds are nice to look at and also the graphical elements fit together in style, the image processing was correct with the semi-transparency. But the animations were annoying and the font and text color choices are just bad.
Instead of instructions screen with lots of text on it people better like a trainer level on this site. I made a super easy to understand game before and decided to write instructions instead of showing how to play. I got terrible reviews.

BLHull responds:

Since everyone keeps telling me it's too easy I'm not sure an instructional level is necessary. The difficulty is that you have less time to do the puzzles later, although I agree that probably isn't enough to make it challenging.

Some kind of bug turned this into an idle game. Own car disappeared, not hitting anything just gathering the overtake bonuses without me touching the keyboard. Woooohoooo!

imperiousinteractive responds:

Ouch. Will be fixing that right away!

Update (24th Jan) - Fixed the bug. Thank you for finding it!

I cannot get used to the arrangement of different pieces: straight path on the side, right turn on the left or top or whatever the current orientation is.

charlieewing responds:

I personally found through testing that it was easier for the finger (or mouse) to go left or right than up or down. Considering the most commonly used pieces are the horizontal and vertical roads I placed them on the sides.

Cool, but the colors are a little hard to memorize. I would have drawn icons instead that would suggest what each lecula does. Tutorial is basic but first level is very hard. I like the concept.

PavelPodolyak responds:

Thanks for your feedback!)

You don't speak medieval but you are trying hard. Me neither but I'm pretty sure that randomly intermixing thou and thy while adding -s endings to some of the verbs is not proper early modern English grammar. This just disturbed me a little in getting the medieval mood.

I liked the way you visualized having a cart.

Puzzles were challenging enough for a quick game. Thanks a lot.

selfdefiant responds:

I have to say that I've been doing my research into medieval speak. I've done the best I can with what I can find. Some of the sites all spell the same word differently, that makes it a bit harder but I will keep trying!
Thanks!!

I like the concept very much. The level design is mean however because you must restart the level a number of times since crucial information are not visible on the screen first.

Mortup responds:

I'm sorry, crucial information like...?

Bugs:
1) Read the paper in the garage and press right/left arrow while the writing is on screen. A present box appears on the table but nothing is clickable. The subtitles show the other room's name and game will navigate relative to that.
2) Pick up christmas lights again from where you already picked it up after using it. Second time it is unusable.

I don't get how "Rena" means Queen. Otherwise, challenging puzzles there but have a good chance to solve without the spoilers. Just don't drink and draw, mkay?

azureda responds:

Thank you x10000 for the amazingly detailed and helpful feedback @kekcsi!

Thanks to the detailed bug report I was able to fix both bugs and release an update. Thanks a lot and merry xmas!

DS

Also: Reine: French for Queen. Latin for Queen is Regina, and if you take out the middle letters you get Rena.

The story is too childish for me, maybe children will give you more stars. The music didn't fit. Artwork was decent.

selfdefiant responds:

Well I hope the kids like it or it was all for nothing.

The story has an art game vibe but the graphics is too weak for an art game. No sounds, no instructions.

DoppleDangerGames responds:

The instructions appear when you hit the "info" button on the main menu. There are sound effects which occur the first time in the 5th level. The volume control is on the main menu. I will give the control a graphical update.

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