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kekcsi

167 Game Reviews

31 w/ Responses

3 reviews are hidden due to your filters.

No, it's not fun to put You died endings in every answer but one. No chance to tell which answer is right, the craziest deaths come most surprisingly. If you want to tell a story, do so. You shouldn't disguise it as a game.

Besides, why did I have to first click on the invisible text field to be able to enter the answer? Each and every time!

I liked the concept of restricting the game to the text itself. It makes the experience more literature like. However, typing is still a mess, especially when I have only a few choices; and the focus probem makes it even worse.

Restart should not result in having to type "start."

I am so fed up with these self solving Abroy games, they are all the same.

I can increase my score by any number of points by putting a bunch of cards here and there on the table! Why did you pick the most boring game in the world to waste your nice art on it?

In fact, this game is miscategorized. It's educational. I have learned a lot. It kept me awake all night.

Too bad that Arbiter was the easiest to beat. Maybe could have been better if question buttons change their captions according to the sentence on screen because I did not always see which part of the statement Socrates will ask about, only after pressing it.

No, I won't explain philosophy behind the game. You either get it or not. I just enjoyed playing because I never saw room escape with a mystic theme. Could use some more different kinds of puzzles.

Wow, you drew a lot. So many scenes that I cannot even describe where I am stuck.

Flawless but too easy.

Very good idea, fun to play. Addictive. Colors are harder to remember than +, -, × signs would be.

Brilliant! Sometimes scary, too. I loved playing this game. Music reminds me of My Neighbour Totoro. Art and the hard puzzles also perfectly done.

@Intoxikatied, I played it in chrome.

Gameplay is good but FPS is too low for a primitive 2D scrolling! Bad programming.

JohnJensen responds:

Sorry mate. I can assure you it's fairly optimized, but not enough, and because the assets are actually twice the rendered size (scaled down due to camera zoom setting), and the amount of particles the rocks produce add onto a lot of work on the processor, but I didn't have enough time to do some actual bitmap optimization, it ended out not too fast on computers with slower processors. Sorry again! Glad you enjoyed the gameplay.

I'll try to optimize it more in one of the coming days.

Age 43

Joined on 4/15/13

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